Patch 04 Notes

Raiders of the Broken Planet 01.04 update is here, enhancing the game’s balance and correcting several known issues.

The following changes, fixes and upgrades have been applied to Raiders of the Broken Planet’s Patch 1.04:

-The tutorial is no longer mandatory and can now be skipped. 

-New menu options appear after playing the tutorial, offering the player to choose between

 “Solo” or “Co-op” matches.

-The “Prologue” mission has been renamed “Eternal Soldier” Campaign.

-Several reported bugs have been fixed.

-Stability improvement for a better gaming experience have been implemented.

With the full cast of Raiders available for the Alien Myths Campaign, we have put our focus on balancing and stabilizing mission difficulty.


Global:

 Slightly reduced bonus enemy spawn rate during Survival phases.

 Adjusted time and death requirements for scoring on all missions.

Hanging By a Thread Mission:

 Reduced the rate at which engineers spawn at low difficulty levels.

 Reduced the rate at which enemies spawn during the second phase when playing against an antagonist.

In Shock Mission:

 Increased the rate at which enemies spawn during the first phase when not playing against an antagonist.

 Slightly increased Dr. Kuzmann's weapon damage.

 Increased Dr. Kuzmann's health.


A Breath of Hope Mission: 

 Slightly increased the rate at which enemies spawn during the second and third monolith phase when not playing against an antagonist.

 Increased the rate at which enemies spawn during the boss phase when playing against an antagonist.

A Fistful of Sand Mission:

 Slightly increased the rate at which enemies spawn after the Protector is discovered when playing against an antagonist.

 Decreased the protector's health when playing against an antagonist.


The Enemy Within Mission: 

 Reduced the rate at which enemies spawn at the beginning of the first phase.

 Increased the rate at which enemies spawn as the Raiders get closer to finishing the first phase.

 Reduced the time it takes for the Drones to scan the Protector's position.

 Reduced the rate at which enemies spawn during the boss phase when not playing against an antagonist.

 Reduced the number of Aleph charges needed to activate the Uras-Beherit when not playing against an antagonist.

 Increased the amount of time the Uras-Beherit stays activated when not playing against an antagonist.